![]() Whether you play Shi No Numa on Survival or for a Raid, you will have to deal with Hellhounds every few rounds. Taking a defensive position in one of the huts is another option for survival, but a dangerous one at that, as it may be easy for the horde to squeeze through a bottleneck and end your survival run prematurely. When a whole train of the undead is behind you, you may want to avoid a quick dip in the water, lest you slow down enough for them to catch up. Running around the map will expose you to flooded swampland, which will slow down your movement. With that in mind, one strategy worth considering is to lead zombies through entryways rigged with traps, such as The Flogger, and switch it on before they get too close for comfort. The path to the fishing hut from the main building has an additional trap known as “The Flogger,” which will paddle any zombies (and players!) down below to death. On top of also being Mystery Box spawn locations and having coin machines, these huts have their entryways rigged with traps. Should you find a way into the secret research facility, the other two perk machines and a few more weapon outlines will be available for your use. To get out of this main building, the paths to the four main huts cost 1000 points to open, with each of the huts themselves having barriers that will also run you 1000 points to clear.Īll four huts will have a random perk machine and weapon outlines for various wall weapons. The rest of the central building, which is accessible by removing barriers with points, contains a buff machine, where you can purchase and upgrade buffs, and a Mystery Box spawn point. As you can imagine from its name, this perk-a-cola machine is a near-essential for solo players and for those tasked at revive duty in Multiplayer games. Last, but certainly not least, the starting room is where you’ll find Quick Revive. Although it costs 2000 points, the sticky grenade can be used multiple times and is a great source of splash damage that may come in handy against tight groups of zombies. There is also a sticky grenade outline within the starting area. This one-time active skill can slow down zombies or turn the tide of battle in other ways, so it may be worth considering a coin over a shiny new magnum. Both weapons only cost 500 points and should hold you over for a few rounds, which is enough time to find the Mystery Box or better wall weapons.Īnother cheap point buy is a coin machine that sits right near a pile of debris. The starting room is relatively small, with only two chalk weapon outlines offering sources of offense outside the starting weapon. Like any Zombies experience you may have had before, survivors will begin their time in Shi No Numa with only a pistol, a knife, and 500 points to your name.
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