Also, I decided to put points in Ember Hammer instead of Flame Hammer.įlame Hammer is a good skill, but it consumes charge. My Shield only has 53 armor, so I’m getting around 16 damage from this. Fully maxed, I think it will be around +10% damage. Sword and Board is not raising my damage a ton, but more damage is always nice to me. I chose to put them in Sword and Board initially. This means I had extra skill points to put somewhere. For example, the next points in Healing Bot, Bulwark, and Shield Bash require level 58. I continued to raise those core 5 skills, but they are starting to require progressively more levels. The copter will slow down enemies keeping them more in place to all get hit with it. The other use is with the area damage skills like Shock Grenade. That saves time which means more gold and items found. One is for quality of life to slow down the enemies that “leap backwards” or “flee when friendly killed”. It adds some good utility to the Engineer’s skill set. Immobilization Copter – This helicopter robot can shoot enemies with a beam that slows them down. Sledgebot won’t be by your side to tank everything for you, but he packs a punch when he’s out. He looks to be best in boss and champion fights to really pump up your damage. The mana cost is high too, but that won’t matter much with such a high cooldown. Tier bonuses give him extra attacks (sweep, ground smash, rockets). He only lasts 30 seconds with a 1.5 minute cooldown. The sledgebot is a beast of a robot, doing massive damage but only for a short time. Sledgebot – This is another summon, but this time it’s a pet. Overall it’s a great area damage skill, but the mana cost is very high. Tier bonuses add percentage increases to the Fire damage and the base Fire damage goes up automatically with character level. The skill scales much better than in Torchlight 1 too. Enemies can be hit by more than one, so the damage can get really high. Eight fissures are created, each one doing the full listed damage. It’s basically an earthquake with fissures going out from your Engineer. This section will be removed in the next character update.Įmberquake – This looks to be the same as the Destroyer’s skill in Torchlight 1. I unlocked the last three skills this time. I will avoid shields with lots of block chance instead of other defensive affixes. Since all shields come with at least 5% block, I can basically ignore extra block chance affixes now. I think I will get to around 45% from Vitality eventually. I’m getting around 38% block just from Vitality, so it doesn’t take much from my shield to cap it. They got replaced this time for more Strength and Elemental Armor affixes. I think this is partly because it was inflated in the last update. My health surprisingly didn’t go up much. The percentages will become smaller as I get further in the game, but I will try my best to get them as high as possible. Good improvements to Armor again, but damage didn’t go up all that much. I have a better idea what skills to take going forward, so there should be no points wasted now. I basically see two builds, but I won’t be able to do either one effectively because of skill points I wasted early on. I also had to make a decision with my skills. Again, most of the uniques were not useful to me, but I did get a couple weapon upgrades, roughly 30% more damage. It’s taking a while to gain fame levels now. Lorzate made it to level 51, halfway to the level cap! Lorzate’s fame is getting up there too. I quickly realized I was in Act 4 and stopped to write this. I was confused at first because Act 3 didn’t have an ending like the first two. Another character update, another act finished.
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